
An indicator on some HUDs shows which is enabled (See Joysticks and Gamepads). This ensures that all flying is "precision flying" - but permanently inhibits fast turning.ģ) Flying on Controller/Joystick: the control button toggles between "precision" and "normal" flight.
#Oolite targeting install
(See AppleMac for bypassing interference by "Mission Control").ġ) Flying on Keyboard: install the Keyboard Cobra OXP. You can fly more accurately by using "Precision Flying" for more precise pitching/yawing/rolling (this is very useful for aiming at distant or small targets!).ġ) Flying on Keyboard: hold down the "control" button. Make sure you understand the specifications of the ship you switch to. However, there are downsides to down-sizing: smaller energy banks, slower speeds, smaller cargo capacity, some limitations on equipment. Note: If you don't fancy your prospects in the standard Cobra Mark III (the default starting ship), you could trade it in for a smaller ship (say, a Cobra Mark I), which will give you a bunch of credits to get you some essential kit as early as possible.

Trade-focused vessels (eg Boa's and Anaconda's) will be considered separately later in the document. A Cobra Mark III will be assumed for most of this guide, but many of the tactics will be applicable to any combat ship. To try to make this guide as useful as possible, we'll look at three different stages for the player: A beginner, who has almost no equipment a player with some equipment, considered a medium-level player and a player with a fully-kitted out ship. Tactics for combat are tricky, as every player has different styles they prefer, and much of it depends on what equipment you have and the type of battles you’re facing. A beam laser will give you a much more formidable attack option, although there is value in mounting it in the aft position, so it can be more useful in defence. Some commanders suggest an ECM system is the next best choice, to give you better defensive options.
#Oolite targeting full


There are four different colour ranges the key press will cycle through: government, tech level, sun colour, and economic level. On the F6 Galactic chart, use the "?" key to change the colour coding for the planets. A rich industrial next to a poor agricultural is the best combination, but anything close to this can be good. Look for "milk runs", two systems located close together that have opposite economies.Are there any dangerous systems you have to pass through? What type of parcel is being carried? Could it attract unwanted attention?

Some parcel and passenger contracts can seem like an easy way to make money fast, but check the route to the destination. Other general advice and tactics for the start of the game: The information it contains can help make your first decisions in the game to be wise ones. The early game can be quite a daunting affair - you have a great ship in the Cobra Mark III, but it is woefully under-equipped at the beginning.
